WILL TURNER
lvl
77
9
7
WILL TURNER
Power: 1,090
HERO; SUPPORT; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER
Offense:
2,924
2,924
Defense:
890
890
Health:
23,068
23,068
Recovery:
0
0
Crit Chance:
8.00%
8.00%
Crit Power:
150.00%
150.00%
Speed:
155
155
Potency:
33.00%
33.00%
Tenacity:
20.00%
20.00%
Precision:
39.00%
39.00%
Evasion:
12.00%
12.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 5
BASIC
TIME TO GO
Deal up to 4,094 damage to target opponent. 40% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
LVL 5
SPECIAL
I HAVE YOUR ORDER
Deal 10,526 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 4,094 damage for 3 turns.
LVL 1
SPECIAL
A HERO AMONGST PIRATES
Cleanse 1 Harmful effect from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Carribean' character.
LVL 1
PASSIVE
AYE! AVAST!
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates.
LVL 2
PASSIVE
IF I MAY
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 2 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 2 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
LVL 1
PASSIVE
CAPTAIN OF THE FLYING DUTCHMAN
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 1 turn and gains an immediate turn.
While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
[EMPOWERED]: Gain [INVULNERABLE] for 1 turn and gains an immediate turn.
While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
250
250
100
80
225
225
250
80
225
150
40
135
130
20
20
20
1,169,000
240
180
300
360
300
600
420
360
840
250
250
100
80
225
225
250
80
225
150
40
135
130
20
20
20